Original Indiegame - Heavier than Air
Summary:
For this group-based project, I took up the role of Project Manager, and Lead Game designer. I was also responsible for the creation of the story, art direction, sound, and creating 3D assets.
When I had initially came up with the concept for this game, I knew that I wanted the core to be a Puzzle Platformer, with the goal being to descend through the level, rather than ascending or following a linear path. To make the mechanics tie in with the story, I wanted to make a player who had a reason for being unable to ascend. This is why the main character, Plume, was designed to be a half-bird person, who is missing an arm.
This project is still underway, and expected to be completed by the end of the semester.
Interesting Facts:
My original concept for the game was much more platformer focused, and the main character would have simply been a child with a "magical" Poncho. With the surge of Poncho/Cape wearing heroes as of late, I decided to change my concept, to make the protagonist more unique.
Original Indiegame - Drag-on Knight
Purpose of Original Submission:
This was a group project, to explore narrative in multimedia and how to design and execute a game where multiple different paths were possible which could lead to different endings and different cut-scenes.
Contribution:
I was responsible for the game concept, story, mechanics design, art assets, sounds and music.
Interesting Facts:
The music in game comes from Final Fantasy 3 (NES/Famicom).
Original Boardgame - Moe Moe Ultimate X
Purpose of Original Submission:
The assignment of this group project was to explore the making of board games. We were required to experiment with worker placement and deck building. We set out to make an anime themed board game that focuses on players battling each other. We had to make physical prototypes and preform extensive user testing to arrive at an interesting and enjoyable gaming experience.
Contribution:
I was responsible for the games conception; from gameplay ideas to the board layout, and card types. I assisted in art direction and re-balancing after our initial concept.
Graphic Design - "School of Design" Poster
Project: Bauhaus Poster
Purpose of Original Submission:
To make a poster based on the style of a certain era and artist.
Summary:
My poster was designed to promote the concept of being alone. This includes type setting, colours, use of space and shapes which reflect Herbert Bayer. It was also to test our knowledge of graphic design.
Interesting Facts:
The words on the poster translate to:
Silent
Security
Loneliness